Kaders, or community health care workers, displaying their accounts in the Kader Kita app after completing training and registration. Photo: Kader Sehat Surabaya/Intan Purnama Sari.

In Indonesia, where there is a shortage of healthcare professionals, community health workers, or cadres, play a vital role as to support delivery of Primary Healthcare Services in Indonesia. This project aims to empower cadres with digital decision support tools to help them perform their jobs better in serving the community.

The Impact

As of 30 June 2025, the app has been downloaded and activated by 2,230 cadres, out of a total 2,351 registered cadres (95% activation rate) in Keerom and Surabaya. Among them, 1,442 cadres (64%) have actively used the app to record real community health data. Through the impact evaluation, we started seeing behavioral changes shown by cadres (e.g., more accurate & complete health data input, more confidence in providing advice and referrals) and by the community (e.g., exercising and adjusting their diets after reviewing their screening results).

Our Approach

We started by listening deeply through interviews, observations, and co-creation sessions with cadres, healthcare professionals, and key stakeholders — from local leaders to the Ministry of Health. These insights shaped our design of a digital decision support tool, in the form of a mobile app for the cadres, and monitoring dashboard for local leaders and healthcare professionals. The tools were then implemented in Keerom, Papua and Surabaya, East Java. We built support systems (training sessions, video tutorials, and WA) to help cadres feel confident and capable in using the tool. And to understand the real impact, we used the ‘Most Significant Change’ framework and mapped stories from cadres, communities, and supervisors with Theory of Change.

Kader Kita mobile app for cadres and monitoring dashboard for local leaders 
Iterative sessions with cadres, healthcare professionals, and local leaders in Keerom & Surabaya
Introduction of the KaderKita digital tool to local leaders and cadres 
Cadres using KaderKita app during a home visit.  

Our Journey and Process

Immersion & co-creation

We began by mapping the Primary Health Care systems in Indonesia and the roles of cadres through a co-creation workshop with the Ministry of Health and Center for Data and Information Technology. We then immersed ourselves into the world of cadres, through observations, interviews, and co-creation sessions with cadres, healthcare professionals, as well as local leaders, District Health Offices in rural Keerom (Papua) and urban Surabaya (East Java). The insights shaped our understanding and helped us envision how a digital tool could help empower cadres to do their work easier and more effectively. We created systems maps, personas, concepts, and envisioned future scenarios.

Design & development

We then designed wireframes of the digital tool, and tested the low-fidelity prototypes with cadres and stakeholders in Keerom and Surabaya. Based on the learnings, we iterated the design and created high-fidelity UI design. We also worked closely with the Health Promotion team of the Ministry of Health to translate the latest health survey forms to ensure the content aligns with national standards, and with the local District Health Offices to include local needs from each specific area. Together with our development partner, we developed the mobile app for cadres and monitoring dashboard for local leaders. 

Implementation

The tool was implemented in Keerom and Surabaya. To support this, we created a change management strategy, developed the trainer program, and involved key leaders to endorse and encourage the tool. To help cadres feel confident and supported, we created a support system, including training series, Help Desk via WhatsApp, video tutorials, online guide and FAQ site. 

Impact evaluation

We gathered stories from 88 cadres, supervisors, and community members in Keerom and Surabaya to evaluate the impact of the digital tool, using the Most Significant Change framework. Through this, we identified initial behavioral changes, such as improvements in cadres data input and health monitoring, and higher confidence in providing advice and referrals backed by the app’s decision support features. 

Mobile app for cadres
Monitoring dashboard for local leaders and healthcare professionals
Support system during implementation phase

The Results

We built a digital decision support tool, in a mobile app, with key features including:

  • Offline mode for areas with low connectivity, like rural Keerom in Papua
  • Community data recording and health screenings at Posyandu and home visits for every life stage, from pregnant mothers and babies to the elderly, as well as family and home risk assessments. All these complete with status indicators and recommendations for referrals
  • Tools for cadres to track their performance and key contacts for emergencies
  • Learning modules covering 25 core competencies for integrated primary healthcare, helping cadres grow and improve.

We also built a dashboard monitoring and content management system. It gives health offices and local leaders a clear view of health status in each area, cadres’ activities and performance, and community data. It also helps manage health content and user access seamlessly.



Consultant in-charge

ketut-sulistyawati

Ketut Sulistyawati

Project Oversees

Bhagaskara Setiawan

User Researcher

Gilang Nur A’idi

Interaction Designer

Ryan Nugraha

Project Manager

Putri Purnomo

Lead Designer

Daniel Fandra

Research Ops

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Conducted in collaboration with Women’s World Banking, this study explores the financial behaviors and challenges of urban Indonesian young adults aged 18–25. It also examines existing university financial literacy programs to identify more effective interventions that can drive behavioral change.

The Impact

From the research, three phenomenon that influence young adults financial behaviors are identified:

  • Impulsive and consumptive buying: Social pressure and a “money is always available” mindset lead to impulsive spending, preventing young adults from building savings or emergency funds. For instance, we heard a story about the student organization leader who felt obligated to pay for everyone in a meeting held in a café.
  • Overestimating loan repayment capacity: The easily accessible online loans, non-transparent terms, and a poor understanding of risk causes young adults to overestimate their repayment capacity and fall into damaging debt cycles.
  • Hesitancy and instant-return mindset in investing: A combination of fearing investment fraud and desiring immediate gains makes young adults reluctant to engage with investment products.

Based on these findings, we facilitated workshops with key stakeholders to build collective awareness around the real-world financial challenges young people face. These sessions empower stakeholders to be active problem-solvers, reducing the gap between high-level strategies and on-the-ground implementation.

Our Approach

The research used a mixed-method approach, qualitative and quantitative methods, where we conducted primarily qualitative research followed by quantitative research conducted by the UniTrend – Institute for Policy Development team. The qualitative fieldwork was conducted in three cities Bandung, Surabaya, and Kendari to represent western, central, and eastern Indonesia. These cities were selected based on strong performance in financial inclusion and literacy indicators to help surface best practices. For the targeted young adults, we talked with diverse experiences in financial product use, challenges, and exposure to literacy programs to better understand their behaviors and pain points.

Focus group Discussion with students to understand current financial literacy needs and existing programs
Example of money management tool used by young adults

Our Journey and Process

Preliminary Research

We began by mapping stakeholders and understanding the current financial literacy landscape. This included desk research and initial in-depth interviews (IDIs) with young adults, university lecturers, and financial literacy influencers.

We also conducted preliminary workshops with stakeholders, such as the government agencies, universities, and Financial Service Providers (FSPs) to define the problem space and frame key hypotheses.

Qualitative Research

In the main fieldwork phase, we used two qualitative methods to gather rich contextual insights:

  • Focus Group Discussions (FGDs) with University Students
    We conducted FGDs with two groups of students: those who organize and manage financial literacy programs on campus, and those who participate in them. This allowed us to compare perspectives from both sides, capturing how programs are designed, delivered, and received.
  • In-depth Interviews (IDIs)
    We spoke with a wide range of stakeholders, including financial institutions and service providers to explore program design, execution challenges, and unmet needs; university leadership and academics to understand how financial literacy is (or isn’t) embedded institutionally; and students from diverse genders, socioeconomic backgrounds, product usage, and living arrangements to gain deeper insight into their financial behaviors and challenges.

Synthesis & Co-creation

Insights from fieldwork revealed key behavioral patterns, unmet needs, and disconnects between existing financial literacy programs and youth realities.

The key findings are revealing gaps in the current program reach, format, content and outcome measurement.

  • From exclusive to inclusive: Expanding access across campus
    Current programs in universities are centered around Faculties of Economics and Business, creating big gaps for students from other academic backgrounds.
  • Format & content: From one-off seminars to continuous, learner-centered programs
    Continuous and practical knowledge in a program is rare as programs often push generic information or brand awareness.
  • Measuring behavioral outcomes: From participation counts to behavior change
    Often evaluated using the number of participants reached or accounts opened, current programs are missing indicators to capture young adults behavioral change and skills development.

These findings became the foundation for co-creation workshops involving government agencies, financial regulators, FIs/FSPs, university representatives, and industry associations. Together, we developed possible interventions to close the gaps.

Workshop with the relevant stakeholders

The Results

The research identified critical financial behaviors and mindsets among young adults, along with gaps in current literacy programs. These insights informed potential interventions that we identify and recommend for policymakers, universities, and financial institutions to better align their efforts with youth needs.



Consultant in-charge

dono-firman

Ketut Sulistyawati

Project Oversee

anindya-fitriyanti

Bhagaskara Setiawan

Project Lead

daniel-fandra

Gilang Nur A’idi

Research Ops

chin-bw-2

Ryan Nugraha

Project Oversee

Putri Purnomo

User Researcher

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This project looked at how government institutions, NGOs, universities, and digital selling platforms in Indonesia design and run onboarding programs to help Micro and Small Enterprises (MSEs) start and grow their sales online. It focuses on the ecosystem around MSEs, from policymakers and platforms to grassroots facilitators, and how their roles shape program design and outcomes. The goal was to see the bigger picture, including what programs exist, what works well, what challenges remain, and where the gaps are. Commissioned by DFS Lab, funded by the Gates Foundation, and conducted by Somia CX. 

The Impact

This research found that effective onboarding for Micro and Small Enterprises (MSEs) requires more than digital tools. MSEs go through several stages before successfully selling online, starting with basic financial literacy and social commerce through platforms like WhatsApp or Facebook. To compete online, they also need production capacity, branding, and operational readiness, including logistics and the time or resources to manage sales consistently.

The report maps the landscape of onboarding programs and outlines best practices, including curated recruitment, pre-assessment, hands-on learning, mentoring, and clear communication of program value. It also highlights key challenges, including limited program discoverability, the absence of a unified MSE database, and the tendency for short-term targets to limit long-term impact.

To broaden its impact, the findings were featured in several national media outlets, including Kompas, iNews Tangsel, Warta Ekonomi, Akurat.co, Getimedia, SINDOnews, and RCTI+, helping to spark public conversation about the need for holistic, integrated approaches to MSE digital empowerment. The research will also be shared in dissemination sessions with government bodies, NGOs, and ecosystem enablers, alongside a user-centric planning toolkit to support future program design.

Our Approach

We conducted in-depth interviews with 19 primary stakeholders involved in MSE support programs, including representatives from government institutions, NGOs, universities, digital selling platforms, and support organizations. These conversations were complemented by additional discussions with 9 other informants and informal inputs from ecosystem players who supported recruitment and context-building.

Although our research team was based in Jakarta, we engaged with stakeholders operating across various regions, including Jakarta, West Java (e.g., Bandung, Bogor), Central Java, East Java (e.g., Malang), Yogyakarta, Bali, South Sulawesi (e.g., Makassar), and East Nusa Tenggara (NTT) and other places. Interviews were conducted through a mix of online and offline sessions, depending on respondent availability and location.

For some MSEs unused to formal training, informal sessions feel more welcoming and unthreathening. – photo by Yohanes Arya Duta

Our Journey and Process

Desk Research and Initial Mapping

Unlike most of our projects, this study focused on mapping the landscape of onboarding programs for Micro and Small Enterprises (MSEs) going digital, rather than solving a single problem. We started with desk research, but found that online information was scarce and mostly surface-level, making it hard to identify deeper challenges.

Snowball Recruitment and Network Outreach

Because program makers were not always visible, we could not use standard recruitment channels. We used snowballing through our networks, direct outreach to program implementers, and connections via DFS Lab and the Gates Foundation network. It turns out many programs are not widely advertised online, as their focus is on delivering education rather than public promotion.

Adaptive and explorative Interviews

We prepared a discussion guide but soon found a rigid structure was not effective. Each organization had its own way of running programs, and the people we spoke with held different roles, from high-level planners and visionary leaders to program managers and facilitators, so one guide did not work for everyone. With shifting topics, we took an adaptive approach to the interviews. After each interview, we debriefed to reflect on what we learned and the research direction, and adjusted the next session’s focus. This kept the research highly exploratory and responsive to new insights.

Synthesis and Reporting

Findings were synthesized into frameworks and a research report outlining program types, MSE readiness stages, best practices, and systemic gaps. These will inform ecosystem players and support the creation of a toolkit for more user-centric program design.

MSE training by Rumah BUMN Airmadidi in North Minahasa, North Sulawesi – photo by Florentia Karunia Lengkong.
MSE training at a community hall in Singkawang, West Kalimantan – photo by Chantal Novianti

The Results

We created a public report that maps the current landscape of onboarding programs for MSEs. It highlights different program types, common implementation approaches, and key considerations such as stages of MSE readiness and best practices drawn from various programs.

In addition, we will be developing a toolkit to support program makers in applying insights from the research. Drawing from Human-Centered Design principles, the toolkit presents reflective questions to guide more user-centric planning and decision-making. It will be piloted and refined through workshops with ecosystem stakeholders.

Just learning online selling is not enough; MSEs also need business consistency, basic financial and digital skills, and products ready to compete, including proper production capacity, packaging, delivery, and branding.

Consultant in-charge

chin-chin-burkolter

Ketut Sulistyawati

Project Oversee

rayi-harjani

Bhagaskara Setiawan

Project Lead

ketut-sulistyawati

Ryan Nugraha

Project Oversee

nathaniel-orlandy

Putri Purnomo

User Researcher

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Photo of the respondent managing their money proportions responding to the marketing program.

Our client wanted to evaluate their current marketing program that has been running for several years. Based on the evaluation, they want to develop a new program mechanism that could increase their CASA ratio. We developed several mechanisms by looking at the competitive landscape and current program audit, and brought them to customers FGD with a performance testing to discover the opportunity areas.

The Impact

Through performance tests and discovering multiple angles from frontliners, customers, and program participants, we uncovered untapped customer segments who have bigger potential to increase CASA ratio through marketing programs. A new marketing program based on the performance testing and potential customers preferences was developed, and we helped illustrate how the marketing program mechanism would work within the bank channels.

Our Approach

To understand what kind of mechanisms have better potentials to increase CASA, we realized that gauging concept preferences is not enough to analyse how the program would change customers’ behaviour related to CASA. Therefore, we took a performance testing method as part of the FGD with customers, to simulate how they will experience the program in their everyday context.

The mechanism concepts were developed based on our desk research of the competitive landscape and understanding internal visions of each department involved in the program through stakeholders interviews. During the field research we also interviewed multiple layers of internal employees and current program participants to get a holistic point of view. We worked closely with the working team who has been running the program for years, to ensure we mapped all the gaps and opportunities that had not yet been explored.

Participants got a set up to simulate their real-life situation when allocating monthly income on financial platforms they use (bank or e-wallet, cash)
Program concept was introduced to participants, and they have to allocate monthly income based on what they think after seeing the program
Participants’ behaviour on pre-during-post program introduced to them was then compared and discussed during the FGD to unpack their reasons and motivations

Our Journey and Process

Program Audit and Competitive Landscaping

Before exploring new program mechanisms, we conducted a program audit by interviewing multiple internal teams to understand their visions, current perceptions, and evaluations. We also analyzed internal data of past research and did service safari to the branch office, while looking around for the current competitive landscape to develop potential mechanisms to test during the field research.

Focus Group Discussion (FGD) with Performance Test to Customer

Using a performance test method for both our client’s and competitors’ customers, we gave participants a set up to imagine and role-playing their everyday situation, and observe behaviour changes when we start introducing new mechanisms. The performance test became an anchor to discuss participants’ motivations of changing their money allocations after the program was introduced, and it allowed us to evaluate who are our potential customer segments and which program mechanism is more effective in improving CASA performance.

In-depth Interviews (IDI) with Frontliners and Past Program Winners

To identify gaps and opportunities better, we interviewed multiple layers of frontliners and past program winners in urban and rural areas. As frontliners are the one who interact with both customer and marketing programs on a daily basis, it helps us to discover deeper on customers’ behaviour related to CASA. From winners’ first-hand experience of participating in the program, we could evaluate the actual customer experience journey of the existing programs and identify gaps and missed opportunities.

Working Sessions with Internal Team to Develop Program Recommendations

Based on the insights we collected on the field research, we worked closely with the working team to define the future direction of the program. We took the route of developing a new mechanism that could bring us closer to the goal of increasing CASA.

The Results

A new marketing program mechanism that is targeting particular behaviour of the most potential segment was developed. The recommendations include not only program mechanisms, but also the detailed journeys and potential touchpoints along with marketing communications pillars, to make sure it is actionable enough. It was presented to the key leaders and working team who will actually run the programs, helping them define the future direction and steps to take.



Consultant in-charge

Uka-q-a-p

Ketut Sulistyawati

Project Oversee

Bhagaskara Setiawan

Project Lead

Gilang Nur A’idi

Research Ops

dono-firman

Ryan Nugraha

Project Advisor

rayi-harjani

Putri Purnomo

User Researcher

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Research Immersion to inform C2C Courier Service Innovation 

The client wants to increase their market share in the C2C courier service, aligned with the rising trend of e-commerce and SMEs. They see Customer Experience (CX) as a key component in this. We were engaged to help them to understand the customers’ needs and expectations towards the service, identify gaps and problems both from the customer-facing and internally within the organization, identify opportunity areas for improvements and innovations, and prototype the prioritized idea in the field.

The Impact

Through a comprehensive service immersion and mapping out the gaps and opportunity areas, we developed a roadmap for CX initiatives that encompass both customer-facing as well as internal organizational improvements. As a quick-win strategy, we redefined the “Pickup delivery service” experience, through immersive prototyping and testing. Additionally, the newly formed team who shadowed our team during the process has developed the skills and confidence to integrate human-centered design mindsets and facilitate collaboration with cross-functional teams.

Our Approach

To identify gaps and opportunity areas along the end-to-end customer journey, for both frontstage and backstage interactions within a short timeline, we involved different internal stakeholders/actors in collaborative workshops. This initial service blueprint was then further enriched with immersions, observations, and interviews with customers and internal employees. From the insights and systems mapping, we identified several leverage points for quick wins and a roadmap for future CX initiatives. We involved key actors in prototyping the quick win service ideas in the field, which allowed us to be grounded in the operational constraints. Throughout the project, key members of the newly formed CX team were actively involved, to empower them to continue the process even after the completion of our team’s engagement.

Immersion at the frontstage counter
Immersion at the backstage sorting center
Immersion and interviews with customer 

Our Journey and Process

Cross-functional Workshop and Immersive Observation

Before speaking with the customers, we conducted innovation workshops with multiple internal teams to understand the overall process from both the customer journey and internal processes, including the challenges encountered and potential leverage points for intervention. Then, we did immersive observations to get a better context of the daily activities of key actors along the process. Starting from observing the counter, the sorting process, until the delivery process by the courier.

In-depth interviews (IDI) and Focus Group Discussions (FGD)

At this stage, we had interviews with the target customers to dig deeper into their motivations, challenges, and behaviors toward courier services (e.g. expectations, preferences, evaluation criteria, pain points, perceptions). We also did focus group discussions with courier service agents to understand their perspectives, motivations, expectations, and challenges that hinder them from delivering great customer experience.

Ideation workshop with internal stakeholders

After getting all the insights and a better understanding of the customers and the internal dynamics, we conducted an ideation workshop to brainstorm and prioritize ideas to further prototype as quick-win solutions.

Service Prototyping

In collaboration with the client’s internal team, we redesigned the “Pickup delivery service” experience, covering an alternative service flow, customer touchpoints, physical touchpoints, roles and service delivery team structure, enhancement in digital tools, payment solutions, and script for front-stage interactions. Together with the frontstage (customer-facing) and backstage team, we tested out a service prototype with real customers, where we obtained direct feedback for quick iterations and improvements.

Service ideation and prototyping
Co-creation for service prototyping
Service prototyping in the field

The Results

We mapped out ‘as-is service blueprint’ and ‘to-be service blueprint’ rooted in insights from the customers and internal teams. We derived a roadmap for CX initiatives to target different gaps and opportunity areas to improve the overall customer experience. For one of the initiatives, we prototyped and tested a quick-win solution that has high leverage points to improve the customer experience and potential business revenue. With the transfer of knowledge throughout the project, the newly formed CX team was able to implement the approach in another project on their own.


Consultant in-charge

ketut-sulistyawati

Ketut Sulistyawati

Project Oversee

Bhagaskara Setiawan

User Researcher

daniel-fandra

Gilang Nur A’idi

Research Ops

Ryan Nugraha

Project Lead

px-4 py-8 lg:py-20 lg:px-12

User Researcher

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Seeing the visitor interest through the collection they captured in their camera roll

Museum Nasional is a prominent Indonesian museum, housing a diverse collection of artifacts that showcase Indonesia’s history and heritage. As a renowned institution, stakeholders have initiated a significant transformation to enhance museum management and visitor experiences. This transformation has prompted us to relook at long-standing issues and challenges. Due to ongoing strategic developments, the project’s focus has shifted from evaluation to an in-depth exploration of visitor experiences, seeking to uncover their inspirations and potential opportunities more than just their satisfaction aspect.

The Impact

The museum now has dedicated guidelines that can serve as the cornerstone for crafting museum exhibitions as consideration from visitors’ point of view. The guideline consists of the way the museum should determine the central message, consideration in selecting the collections, and the way the collections are presented. They have become the first measure of success and can be adopted in other Indonesian museums under the Indonesian Heritage Agency in the future.

Our Approach

We begin with in-depth exploratory research, where we delve into the experiences and motivations of institutional employees, visitors, and even non-visitors. We extract valuable insights from these stories to develop frameworks that guide the creation of exhibition storylines, visitor flow, and visitors’ expectations.

In the second phase, we refine and iterate on the framework for the exhibition storyline. We also produce physical prototypes that are tested with visitors. Using these findings, we evaluate and enhance the guidelines, making them more detailed and practical.

These two phases allow us to create a comprehensive and visitor-centric approach to museum exhibitions, ensuring that our guidelines are highly effective in enhancing the overall visitor experience.

Shadowing visitors
Observing visitor’s interaction with the collections
Using stimuli to gather visitors feedback about their experience

Our Journey and Process

Looking In

Before engaging with visitors, we first delved into the broader museum landscape, benchmarking against historical museums in Indonesia and abroad. We initiated meaningful conversations with stakeholders and internal staff members, many of whom have direct or indirect ties to our visitors. Through these interactions, we uncovered their pain points and aspirations, paving the way for a more comprehensive understanding of Museum Nasional’s ecosystem.

Looking Out

We engaged in observations and then did intercept interviews with the museum’s current visitors. We also did in-depth interviews with the non-visitors, particularly those inclined towards other museums but not Museum Nasional, to gain fresh perspectives and draw inspiration from their narratives. These invaluable insights are transformed into a comprehensive framework that covers what visitors seek, their underlying motivations, and distinctive characteristics.

Co-ideation with Stakeholders

One of the most impactful processes is to rejoin stakeholders and internal staff, inviting them to explore the visitor’s framework. Collaboratively, we identify specific aspects for prototyping and engage in dynamic discussions to refine the emerging ideas. The conversation with the stakeholders shaped our initial guidelines and the focus area to prototype in the next phase.

Prototyping and Testing

The selected concept was transformed into tangible prototypes and showcased within the exhibition spaces for a limited duration. These prototypes served an informative purpose and actively involved visitors, encouraging their active participation in the museum experience. We have gained a lot of feedback from visitors who directly interact with the prototypes.

Visitor Experience Guideline

Drawing upon the valuable feedback from visitors and the wealth of insights accumulated throughout the project’s various phases, we revisited and refined our crafted visitor experience framework. This framework then transformed into actionable guidelines that foster collaboration across diverse divisions, including curators, educators, branding, front liners, and business management.

Visitor behavioral types found in Museum Nasional
Prototype testing with participatory approach
The detail of participatory collection prototype
Example of the visitor guideline framework produced to help the internal team in crafting the exhibition

The Results

We uncovered different ways visitors interact with the collections and what factors influence their interaction. These were used to create the draft guidelines before it was prototyped in a temporary exhibition. The results have covered several actionable guidelines with opportunities for cross-collaboration within the museum’s division. It ignites many positive discussions for future improvement that lead to the need for transforming performance evaluation within the old systems.


Consultant in-charge

Uka-q-a-p

Bhagaskara Setiawan

Project Oversee

Gilang Nur A’idi

User Researcher

Ryan Nugraha

Project Lead

Putri Purnomo

Interaction Designer

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The project aims to identify key challenges and opportunities in the onboarding process and produce actionable and localized insights that directly benefit digital financial inclusion activities. Unbanked and underbanked included here are farmers, informal workers, micro-entrepreneurs, and economically inactive (Students & Wife). The project also focuses on more rural areas where the conventional banking infrastructure is typically lower. The research is done in parallel in 4 different countries which has big number of unbanked underbanked population: Indonesia, India, Bangladesh and Uganda.

The Impact

We shared the research results in different dissemination forms with different relevant stakeholders, such as 1-on-1 sharing sessions with partnered key players, conference talks, and sharing series such as:

  • 1-on-1 sharing session with more than 7 different service providers and relevant stakeholders
  • Speaker in UXA Masterclass Conference 2023 in Spain (120+ attendees)
  • Speaker in Somia Conference 2023: System Thinking in Design (120+ attendees)
  • Visionary Talk and Exhibition Booth in Indonesia Fintech Summit 2023 (3000+ visitors)

Our Approach

The research is conducted in 3 provinces: North Sumatra, East Java and South Sulawesi, as representative of the west, central and east region of Indonesia to best represent the geographical context. This locations are selected as they have barriers in limited banking infrastructure, low economy and financial literacy but have good internet penetration and digital availability as the basic requirements of the adoption. 

The thick research uses an ethnographic approach to discover and document the onboarding journey of different segments in different services (agri-tech, mobile & digital banking, digital wallet, digital lending, QRIS, and government aid – PKH & Prakerja).

ECOSYSTEM & STAKEHOLDER LEVEL

As support systems and infrastructure are crucial in digital financial services adoption, we started by understanding the context and mapping the ecosystem. This includes observing the infrastructure in the system, their roles, the communication used, etc. From our initial landscape mapping, we identified several key stakeholders and gathered data through transect walk, shadowing, and in-depth interviews with key government and service providers stakeholders.

PRODUCT AND PERSONAL LEVEL

Understanding the products / services used and deep dive into the target group context, literacy and behaviors towards DFS as well as the detailed onboarding process. In this phase, we also dug deeper into findings from the ecosystem mapping and stakeholder & provider discovery. The data was collected from various methods such as intercepts, Focus Group Discussions, shadowing, fly on the wall to In-depth interviews.

Interviewing respondents in their farming land
Using stimuli to get honest reaction during the session
Talking to the local government to get the different point of view

Our Journey and Process

Phase 1 Project Visioning & Landscaping

This phase started with detailing the project plan, teams visioning on outputs, outcomes, and methodology. Then, followed with developing partnership strategy and outreach with financial service providers, sampling strategy and framework, design of research tools, IRB approvals submission, and market recce.

Phase 2 Discovery

The phase is divided into 3 rounds of discoveries (field research). In each round, we did the analysis, synthesis, internal learnings workshop, country-wise socialization, feedback and iteration of the research approach.

Phase 3 Compiling Outputs and Dissemination

In the end phase of the project, we did analysis and sense making across all the three rounds of the discovery by country followed with compiling the global cross-country learnings. In parallel, we did country wise dissemination and is closed by global dissemination with relevant stakeholders.

Illustration showing the challenges the unbanked and underbanked encounter when doing onboarding process
Delivering insight in the form of financial newspaper and distributing it at Indonesia Fintech Summit and Expo 2023
Sharing the insight in the Inspiration Stage at Indonesia Fintech Summit and Expo 2023

The Results

The insights that we gathered from the research are extracted in different formats, from journey mapping, illustration, and short videos. The key challenges are identified and mapped in each stage of the journey from pre-during-post onboarding, including awareness, perception, consideration, decision-making, and application to usage. 

The understanding of problem spaces in each stage is also equipped with the opportunities collected from good practices observed in the field and design principles as inspiration and to bridge the implementation.


Consultant in-charge

Ketut Sulistyawati

Project Oversee

Uka-q-a-p

Bhagaskara Setiawan

Partnership Lead

anindya-fitriyanti

Gilang Nur A’idi

Project Lead

rayi-harjani

Ryan Nugraha

User Researcher

daniel-fandra

Putri Purnomo

Research Ops

See more our similar works

Collaborate with us!

Looking for ways to transforming your business?
Get in touch with us!

One of content creators showing the application he used for recording his content

How are podcasts made around the world?  A podcast streaming platform engaged Reach Network to research to understand and find opportunities in the podcast creation process and monetization in 6 countries (US, UK, Japan, India, Brazil, Indonesia), where Somia researched and documented the study in Indonesia and helped to facilitate in the global synthesis process. This is the first time the platform has initiated an exploratory approach for their product in this topic.

The Impact

We learned that content creation is only a fraction of what podcasters need to do, but they also need to take care of monetization, promotion and other mundane tasks that hold them back from growing into big podcasters. Therefore, we need to expand the opportunities not only on the creation process but also other content creator supporting tasks as well. Together with other country partners we mapped several big themes opportunity direction for the client to develop further, based on the struggles and untapped needs we heard from the content creators

Our Approach

To make sure we get the most from the initiative, the project project was broken up into 2 phases. The first one is desk research followed up with remote interviews with the content creators. This is to get an initial understanding and know which topics we should dig deeper into in the second phase with the ethnographic approach, visiting and observing directly in the content creator environment.

To be able to capture the richness and complexity of the topic being covered, we used a filmmaking approach when the content creators explained and shared their practices. Film clips are aimed to get the client a deep understanding of the content creators’ environment, creation process, and the way they interact with their audiences.

Our Journey and Process

First Phase: Remote Interviews

Before we did any of the interviews we carried out a desk research to get an initial understanding of the podcasting industry in Indonesia. It helps us to sharpen the research questions and prevents us from asking surface-level questions to the content creators. We then did the interviews with a variety of content creators: different types of content, formats, lengths of content, and number of audiences. This was to make sure we captured the plausible needs and challenges across the creators. We extracted key needs and challenges that the platform could focus on to be discussed in the global workshop.

Global Workshop

In the global workshop, team from each country shared key insights to show what’s happening in their market. After rounds of clarification, the workshop then moved to see what is the similarities and differences across different markets. From the shared insights, the client then gave their view on which ones they were interested in more and could have a bigger impact on their product. These were used to determine the focus for the second phase, making sure the ethnographic approach was to dig details of the relevant topics.

Second Phase: Ethnographic Approach

We visited the content creators in their environment making the content. We would like to capture in detail the way they plan, create, edit, and promote their content based on the topic we had from the global workshop, using a design documentary approach. We were using two cameras that planned to shot different objects (e.g content creators’ face, environment, tools being used, etc) so later we could superimpose when we created the insight clips. In order for us to plan the shot better, we were giving our content creators a pre-task: they needed to create videos they explaining their podcast their environment where they record and edit the content.

Global Analysis

All the detailed evidence from different countries is then aligned together using predefined frameworks. Together with the client, we then generated opportunity areas for them to develop in the future.

The place where one of the content creators invite their source and record their content

The Results

All the insights, quotes, film clips, and opportunity areas where the client should tap into were then stitched together in an interactive medium, which the client could always revisit to develop future strategies and features, or as an inspiration for different divisions such as marketing and communication.


Consultant in-charge

Uka-q-a-p

Ketut Sulistyawati

Project Oversee

nathaniel-orlandy

Bhagaskara Setiawan

Project Lead

Ryan Nugraha

User Researcher

daniel-fandra

Putri Purnomo

Research Ops

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Our design approach for Kemdikbudristek website transformations

The transformations of the education system conducted by the Indonesian Ministry of Education (Kemdikbudristek) prioritize fast and accessible information dissemination. In response, the ministry wants us to help them adjust their main website portal so that it can be easily accessed by any stakeholder under their service.

The Impact

With the new directions, we treated the website as the main lobby. Providing its users with essential information and then guiding them to other detailed sources provided by the main department under Kemdikbudristek. The result is an information architecture with a concise and modular information structure that is still adaptable to accommodate future changes.

Our Approach

First, we need to gain buy-in from all involved stakeholders, including the main departments of the ministry. We began the project by understanding the main agendas of each department, the way they disseminate information, and the current information provided on the main website. Since the main goal is to make the website accessible to its users, we also conducted several FGDs (focus group discussions) to validate our findings and explore the needs and behavior of users seeking education-related information.

It is not easy to fulfill the needs of every stakeholder, especially with tight deadlines. Therefore, we decided to design around 20% of the information that is important for the remaining 80% of users while still providing room for future growth and development.

Our Journey and Process

Internal Context Gathering

We conducted this activity through an internal workshop with the 9 main departments of Kemdikbudristek. In addition, we gathered context by inventorying the information presented on the website to determine the type of content and the responsible department.

External Context Gathering

We spoke with our users through two FGD (focus group discussion) sessions. The first session used an exploratory approach to gather user preferences while seeking information and determine what information is essential to them. The second session used a generative approach to gather more ideas for our interaction patterns and information architecture concept.

Information Architecture Design

During the FGD sessions, we identified the design directions we will follow throughout the project. We will design our information architecture with the mindset of a lobby since each main department has established its information channel. We will provide essential information on our website and easily guide users to the correct places.

Wireframing Process

As our users can access the Kemdikbudristek website from various sources, consistency and familiarity were important considerations when designing website interactions. To achieve this, we deliberately limited the number of interaction patterns and created a specific grid system so that users could easily understand where certain functions would be located. Additionally, we avoided using pop-up based interactions as they can harm the analytics performance.

Design Handover

We understand that no matter how well we design the website, it still needs to be supported by good-quality content. From the choice of images to the content tagging, these will affect our users’ experience while looking for information. To address this, we provided our clients with documentation in the form of a project brief, which serves as a guide for them while managing their content.

Information Architecture and Wireframe as our deliverables

The Results

We redesigned the website’s information architecture and managed to simplify its current content. The new design is concise and modular, fits with user behavior, and is flexible to any future changes. Here are some interesting findings about our users that influenced the decisions we made.

  • Our users perceive the website as a valid source of information, but they do not use it as their main source. Instead of seeking information through websites, they rely on social media or internal channels such as WhatsApp groups. When there is a need for fact-checking, the website becomes their top choice.
  • Users’ preferences in grouping existing information depend on their intensity and intent while accessing it. For example, users who need to access a specific service prefer a more personalized structure so they can easily position themselves.

Consultant in-charge

chin-bw-2

Ketut Sulistyawati

Project Oversee

Bhagaskara Setiawan

Interaction Designer

Gilang Nur A’idi

Research Ops

michelle-susanto

Ryan Nugraha

Project Lead

Putri Purnomo

User Researcher

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Sarinah Mobile App Design
Client Sarinah
Project Duration 3 months
Project Location Indonesia

Sarinah is the first historical retail store in Indonesia and used to be an icon for older generations. To stay relevant in the present, Sarinah did a total transformation from its building to branding to attract more customers, especially the younger generation. One of the strategies is to develop mobile apps as part of digital brand activation and transform customer experience into a loyalty program.

The Impact

As part of the brand activation channel, Sarinah app needs to have strong branding and visual design representation. Combining a modernized ‘Ambatik’ icon, we managed to present the Sarinah app in a unique way that caters to its new brand direction without leaving the noble values of Indonesia. The new Sarinah App has led to the first phase of integrated Loyalty Program, promoting Indonesian SMEs as part of their mission.   

Our Approach

The goal is to find balance and harmony in different visual preferences according to multiple generations. Most of our explorations have involved an editorial design approach without forgetting the UIUX rules. We’re responding to these challenges by conducting several Usability Testing with 3 different target groups (Gen X, Millennials, and Gen Z) to understand all their aspirations, then conversing with our key stakeholders to understand the business directions and company visions. 

We also come upon the new branding, architectural, and interior elements to understand the new Sarinah transformation. Connecting and re-learning the importance of Sarinah from the experts has helped us to create a digital experience that feels cohesive with prideful Indonesian elements.

First visual direction of premium and preserve looks
Second visual direction of bold, pride, and rebellious
Information Architecture, Wireframing, and Usability Testing with respondents

Our Journey and Process

Visual Direction Exploration

We start exploring two distinct and extreme visual directions, mainly focusing on how editorial design looks to get premium and modern feelings. Visualize Sarinah as a feminine and elegant figure based on its background story or embrace its new and hype culture.  

Stimuli Creation

We connected those explorations to a group of both suitable and opposite keywords in the form of emotional cards. We also prepared the complete wire-flow design of the app features based on scenarios.

User Testing

The aim is to align different preferences and aspirations between 3 generations towards current vs new Sarinah. Within our stimuli, we have managed to get early feedback, validate our assumptions, and clearly understand the gaps between its vision and users desire.

Design Assets

From both customers’ and stakeholders’ insights, we adjusted the two distinct visual directions to represent Sarinah’s branding keywords. We came up with new iconography and “Ambatik” illustrations for modern ethnic representation of Indonesia that also resonates with its culture and story of Sarinah.

Design Handover

Not to forget, while we design the app, we ensure every component follows the atomic design principle. The intention is to have reusable components, to be easily implemented and expanded into other digital channels and their next business phases.

Onboarding
Homepage
Sarinah Gift Voucher
Discover Sarinah Thamrin
Design elements and the philosophy
Design Assets and Design System

The Results

We built modular and strong uniformity of Sarinah App visual elements to other mediums such as digital and physical gift voucher design. Our final visual directions came with an adventurous and rebellious feeling that resonates with the youngsters while maintaining the preserve, premium, and elegant looks to stay connected with the older generations. 


Consultant in-charge

Uka-q-a-p

Bhagaskara Setiawan

Project Oversee

Catharina-krisanti

Gilang Nur A’idi

Interaction Designer

Ryan Nugraha

Project Lead

gilang-nur-aidi

Putri Purnomo

Interaction Designer

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